meta environment
Predicting Configuration Performance in Multiple Environments with Sequential Meta-learning
Learning and predicting the performance of given software configurations are of high importance to many software engineering activities. While configurable software systems will almost certainly face diverse running environments (e.g., version, hardware, and workload), current work often either builds performance models under a single environment or fails to properly handle data from diverse settings, hence restricting their accuracy for new environments. In this paper, we target configuration performance learning under multiple environments. We do so by designing SeMPL - a meta-learning framework that learns the common understanding from configurations measured in distinct (meta) environments and generalizes them to the unforeseen, target environment. What makes it unique is that unlike common meta-learning frameworks (e.g., MAML and MetaSGD) that train the meta environments in parallel, we train them sequentially, one at a time. The order of training naturally allows discriminating the contributions among meta environments in the meta-model built, which fits better with the characteristic of configuration data that is known to dramatically differ between different environments. Through comparing with 15 state-of-the-art models under nine systems, our extensive experimental results demonstrate that SeMPL performs considerably better on 89% of the systems with up to 99% accuracy improvement, while being data-efficient, leading to a maximum of 3.86x speedup. All code and data can be found at our repository: https://github.com/ideas-labo/SeMPL.
Autonomous Navigation via Deep Reinforcement Learning for Resource Constraint Edge Nodes using Transfer Learning
Anwar, Aqeel, Raychowdhury, Arijit
--Smart and agile drones are fast becoming ubiquitous at the edge of the cloud. The usage of these drones are constrained by their limited power and compute capability. In this paper, we present a Transfer Learning (TL) based approach to reduce on-board computation required to train a deep neural network for autonomous navigation via Deep Reinforcement Learning for a target algorithmic performance. A library of 3D realistic meta-environments is manually designed using Unreal Gaming Engine and the network is trained end-to- end. These trained meta-weights are then used as initializers to the network in a test environment and fine-tuned for the last few fully connected layers. V ariation in drone dynamics and environmental characteristics is carried out to show robustness of the approach. Using NVIDIA GPU profiler it was shown that the energy consumption and training latency is reduced by 3.7x and 1.8x respectively without significant degradation in the performance in terms of average distance traveled before crash i.e. The approach is also tested on a real environment using DJI T ello drone and similar results were reported. The video of the drone with proposed approach will be uploaded to Y ouTube. VER the past decade, Unmanned aerial vehicle (UA V) are emerging as a new form of IoT devices being used in varied applications such as reconnaissance, surveying, rescuing and mapping. Irrespective of the application, navigating autonomously is one of the key desirable features of UA Vs both indoors and outdoors.